πŸ– MechWarrior 5 Mercenaries mechs guide | Rock Paper Shotgun

Most Liked Casino Bonuses in the last 7 days 🎰

Filter:
Sort:
B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

Our MechWarrior 5 mechs guide details all of the weight classes and what roles each Assassin – 40 tonnes; Blackjack – 45 tonnes; Centurion – 50 tonnes If you click our links to online stores and make a purchase we may.


Enjoy!
Blackjack 1X Brawler Build
Valid for casinos
Blackjack BJ-A - MechWarrior Online Wiki
Visits
Likes
Dislikes
Comments
Double AC2 Sniping with the Blackjack - Mechwarrior Online The Daily Dose #904

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

benzinmusic.ru β€Ί watch.


Enjoy!
MWO: Forums - Blackjack Guide?
Valid for casinos
MechWarrior 5: Mercenaries - BattleTechWiki
Visits
Likes
Dislikes
Comments
Super Underrated Mech - The Blackjack - Mechwarrior Online The Daily Dose #1103

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

fi online casino mechwarrior online blackjack bj-1 spin the lucky wheel online play blackjack game online online slot hacker online casino bonus rules slot.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
TINY JACK, LOTS OF DAMAGE! Blackjack Build - Mechwarrior Online 2019 MWO

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

MechSpecs is a community for every level of MechWarrior Online fan. Whether you need help with entry level mech builds, would like to share your own.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
MechWarrior Online - Blackjack 1DB gameplay

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

The Blackjack is my most capable medium Mech and all the C-Bills variants have the best KDR of all of my mediums. Only the Arrow can't keep.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
UPGRADING IN SIZE! - Blackjack Build - German Mechgineering #185 - Mechwarrior Online MWO

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

fi online casino mechwarrior online blackjack bj-1 spin the lucky wheel online play blackjack game online online slot hacker online casino bonus rules slot.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
Beginners Guide to MWO: Weapons Guide

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

benzinmusic.ru β€Ί watch.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
Pulse Laser Beast - Blackjack Build - Mechwarrior Online The Daily Dose #1088

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

TAW Premier Online Gaming Community. The Blackjack is a mech near and dear to my heart. benzinmusic.ru#i=77&l.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
Blackjack - One of the best Fire Support Mechs - Mechwarrior Online The Daily Dose #1033

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

The Blackjack is my most capable medium Mech and all the C-Bills variants have the best KDR of all of my mediums. Only the Arrow can't keep.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
Heavy PPC Blackjack is really good! - Mechwarrior Online The Daily Dose #859

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

Mech Build GuidesEdit. Get help, discuss, or show off your custom 'Mechs on the forums: benzinmusic.ru Β· www.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments
Small Mech, Big Gun! AC20 Blackjack - Mechwarrior Online The Daily Dose #1068

This is important because more FPS means more information for your brain to process and therefore faster reaction rates. Part I β€” Where to aim for specific 'Mechs. I've just been on a hiatus due to IRL stuff. Despite the recent hitbox fix, the Jenner is still one of the easiest 'Mechs to take out. My take:. Otherwise, there's not much to it. Though it has one, big weakness:. Lights are one of the hardest 'Mechs to deal with, simply because dealing with them require good timing and consistency. The Commando is one of the easiest 'Mechs to kill or disable even more so than the Locust. Just google "MWO spider" and feast upon the tears of many opponents raging about it being "invulnerable". You have a decent build optimized for your desired gameplay style. Legs are a personal matter, but with the quirks they have a total of 48 leg hitpoints which are pretty considerable. As you can see, its frontal profile is dominated by its CT and leg hitboxes. I also find it easy to focus individual components. With a lot of JJs, you end up going straight up with no forward speed soon after, which makes killing it very easy. Before I begin, make sure you have the following covered:. In fact, it's one of the most annoying lights you can come up against. I will begin with the light 'Mechs and make my way up to the assaults in consequent posts. However, the Locust can only survive when he's making use of these advantages and even then a well placed shot or a well held laser burn can still ruin their day. Hold your fire and wait for your moment. Anyway due these properties, the Spider is very hard to take out by going center-mass unless you can simply shower it with a massive alpha. The Adder's legs are very chubby. Your blog is very nice,Thanks for sharing good blog. It's a 'Mech relying on not getting hit and when you take your time to land a good shot, it'll go down or disengage regardless of where you hit it. It has a lot of surface area for its tonnage so it tends to soak up damage really well. The Kitfox is an oversized 'Mech. Great work, great attention to detail, will definitely help in future battles. They're very easy to hit from an angle and will pop without much difficulty. The Adder is very similar to the KFX in regards of hitbox behaviour. Relax, take your time and focus that CT.{/INSERTKEYS}{/PARAGRAPH} I'd rather go for the torsos. {PARAGRAPH}{INSERTKEYS}It is. Spiders are ridiculously easy to leg and most experienced Spider pilots will flee if they realize you're focusing their legs. A good KFX pilot on its last legs will let you pop a side and afterwards abuse its JJs to tank with their legs and shield with the dead side to make their death as painful for you as possible. Lower your settings or your resolution if necessary. Changed my tactics and decided to face tank the damage more my exposing more my CT armor on CT helps and torso twisting slightly not completly like I was originally doing. All it takes to bring a Locust is a well aimed shot. It helped me get a grip on the WHKs. The legs make up for a huge part of its profile and the fact that this being a 'Mech relying on JJs makes it even worse, as jump jetting 'Mechs tend to take more damage in legs. Just take your moment and time your shot instead of just dumping in the general direction. Though from the sides, their arms and STs make up the bulk of their profile. You have your mouse sensitivity lowered to a comfortable level, where you can aim smoothly but not so much that you have problems torso twisting or tracking fast targets. It's has the same flaws and advantages. This is another freebie. Survability increased dramatically. Though the Adder doesn't have JJs, which makes it easier to kill after legging. Legs, go for legs! On top of this, its arms and legs are ridiculously big; another fatal flaw. I favor taking STs off first. Especially effects and particles may lead to some nasty sparkles to appear, which will block your vision and confuse you. However, this doesn't mean that it's easy to take out. However, if you're aiming for the upper torso center mass, it will also inevitably spread damage to the sides. Turn down some settings. A fatal flaw for a light 'Mech with little armor. The Spider one of the few lights that doesn't get any extra leg hitpoints and it desperately need them. Keep it up! Legging is as always, very useful here. While you can easily focus their CT from the front, you will find it extremely difficult to kill if you don't have a good frontal angle. Mist Lynx. Ideally your FPS should be as high as your monitor refresh rate. Seriously, unless you can quickly dump a massive alpha into its CT, it's not worth the hassle. Due to their speed they can change directions quickly and their tiny hitboxes make damaging them difficult, especially with lasers. TY for this, keep updating. The notorious "walking CT". Though historically wonky hit detection of MWO also amplified their effectiveness. You might think the JJs can save this thing, but being slow and having lots of JJs is also a bad combination. As you use JJs, you slow down. Shoot its legs and take away its mobility. Being narrow, having nearly perfect hitboxes and skinny limbs are a huge part of the reason why. I'm glad you liked the guide. The Locust actually has great hitboxes after a second pass by PGI. However when they get hit, remember that every scratch hurts. Go for the center-mass for easy CT corings. In these series of articles, I will talk about the core of combat; the art of killing your opponents and talk about the weak spots of your opponents. They're easy to disable, but very hard to take down due to their Clan-XL engines. The Commandos just can't afford to show their back to their opponents. Afterwards the Adder will lose a lot of heat efficiency which will make life very miserable for its pilot. Afterwards you can ignore the immobilized KFX they'll still be a bitch to kill and focus on higher priority targets. Unlike the Commando which can run at ludicrous speeds and be annoying to catch, the Mist Lynx is slow. Take your time and aim well. Seriously take your time and thank him in that thread, his work is amazing. By this I mean having good close, mid or long range builds. You can find a more recent version of this guide as a PDF file here highly recommended! Try to shoot its back! Just go for the legs. A Locust pilot abusing these can dance going back on forth right in front of your average MWO pilot and still be nigh invulnerable to lasers. The KFX legs are absolutely huge and will pop without much difficulty. The sides are dominated by STs, while the front is by CT. Still, with its low profile and ridiculous mobility a good pilot will attempt to hide it as much as possible. If you don't have time to get rid of it, go for an easy disable with arms. You have decent FPS. If your opponent is using his mobility well, I'd say go for the legs. Do you see that massive rear CT hitbox? The Jenner is a bit like the Locust when it comes to hitboxes. They're very easy to take down. Seriously, do you have a Gauss? If you dont have this on Steam you should post it on the Community Hub! The Locust is the lightest of lights and it practically has no armor on paper. Really good guide!