Animus 1. Because the modern day storyline of this comic series heavily contradicts that of the main canon it is not known if this Animus exists in the main canon. Desmond using the Animus 1. Gallery Animus 2. The Animus became an interface to a new world, including information about the historical locations, people, and time periods. Failure to follow the memories of an ancestor exactly often resulted in a temporary decrease in synchronization with said ancestor, and continuing such actions would lead to complete desynchronization. This was the inside of Desmond's face, as the camera for the initiation sequence was shown in 3 ways: starting back and moving forward, starting front and moving backwards, and upside-down. In Assassin's Creed II , its use was expanded. It was developed as a modular tool, allowing the game's developers to explore any aspect, be it additional memories, multiplayer or other content. While replaying memory blocks in Assassin's Creed, an unusual red-beige tinted abnormality showed itself for one frame as the memory was initiated. Alternate Animus designs as seen in the Assassin's Creed: Encyclopedia. This in turn forced the user to reload the memory from an earlier point. Rebecca talking about her Animus 2. A different design of the Animus was used by Jonathan Hawk in the third issue of the French comic series. Once Ezio's story was completed in Assassin's Creed: Brotherhood , the option to leave the Animus was removed from its main menu due to Desmond's comatose state. When the camera moved slightly backwards, it glitched into Desmond's face. In the Animus 1. His eyebrows, nose, and lips were easily seen if the screen was frozen. The Animus 1. The Animi Room in Rome facility. As the user of the Animus was able to interact with the environment in which they were viewing, the concept of synchronization was brought into play. Prolonged use caused a condition known as the "Bleeding effect", which blended the real-time and genetic memories of the user, transferring thoughts, skills and experiences from the ancestor to the descendant.
Although this was ウィリアムヒル ライセンス in the Abstergo model, the level of interaction increased greatly in the Animus 2. Assassin's Creed Walkthrough - Introduction.
Alternate Animi concepts as seen in the Assassin's Creed Encyclopedia.